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CinemaSnacks

 

CinemaSnacks

CinemaSnacks is an app designed for movie-goers. Aiming to make the process of ordering snacks at the theater easy, timely, and efficient. With access to full menus at partnering theaters. CinemaSnacks was designed for both casual and frequent movie-goers looking to make their cinema experience more enjoyable.

 
 

The Breakdown

So here’s the problem, Movie-goers want to get the most out of their movie enjoyment while at the theater by minimizing how often they’d have to leave to get more snacks.

 
 
 

 
 
 

phase I

Getting Started

Before jumping into designing, I needed to take the time to consider what the user needs were. From there I could then craft meaningful solutions to meet those needs with the CinemaSnacks app. Understanding movie-goer pain points from my research was crucial to drafting personas and user journey maps. They were the foundational building blocks to the entire design process.

 
 
 
 

Phase II

Initial Designs &
Usability Studies

I began the design process with paper wireframes. They allowed me to come up with many ideas before deciding what might work best for the user. From there, I digitized those wireframes in Figma, setting them up as a low-fidelity prototype.
Using the low-fidelity prototype as the focus, I conducted 2 usability studies with my peers, with the studies helping me understand what aspects of the app needed refining.

 
 
 
 

Phase III

Full Design With
Accessibility Considerations

Taking the low-fidelity prototypes into high-fidelity prototypes was the last step in the mobile build. I mocked up designs I thought might help with an app like this. A darker theme to not distract other movie-goers while keeping the flow simple for faster navigation.
Before finalizing everything, it was worth taking the time to check my design for unconscious biases. I needed to consider what accessibility options would be essential for everyone using the CinemaSnacks app.

 
 
 
 

Phase IV

Desktop Build

After completing the mobile build, I repeated the ux design process using Adobe XD as the program of choice to build out a desktop variant of the CinemaSnacks app. Keeping in mind that the user’s journey for purchasing snacks ahead of time should be as close as possible to the app. The larger screen allowed me to fit more information within the UI, and provide a familiar brand design from the existing mobile app experience.

 
 
 

 
 
 

Impact:

The app makes CinemaSnacks users feel like the design kept their needs in mind and created a seamless solution for ordering snacks at the movies.

Personal Takeaways:

While designing the CinemaSnacks app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs.

 
 
 

designed as assigned by the google ux certification course